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Feb 23rd, 2017
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- loadstring(game:GetObjects('rbxassetid://340856112')[1].Source)()
- wait()
- _G.FREE_FOR_ALL = true
- _G.BIND = 50 -- LEFT CTRL
- ESP - LEFT ALT
- if you don't like the default keys, use this list to change them
- F2 = 27
- F4 = 29
- F6 = 31
- F8 = 33
- F10 = 35
- F12 = 37
- PrtScr = 61
- Pause = 19
- _ = 45
- Backspace = 8
- End = 23
- Tab = 9
- } = 93
- = 92
- ; = 59
- Left Enter = 13
- Right Shift = 47
- Right Ctrl = 49
- Right Alt = 51
- Left Arrow = 20
- Right Arrow = 19]]
Phantom Forces Free Aimbot
Jun 6th, 2016
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- if leleltru then
- local lelt={}
- local aimbased=true
- local sightbased=true
- local shooting=false
- if input.keyboard.down.leftalt then
- autoshoot=not autoshoot
- elseif key'j' then
- print('aim',aimbased)
- weightbased=not weightbased
- elseif key'l' then
- print('sight',sightbased)
- end
- char.aimbotstep=function()
- for i,v in next,players do
- if v.Character and v.Character:FindFirstChild('Head') then
- lelp[v]={}
- table.insert(lelp[v],1,v.Character.Head.Position)
- else
- end
- table.insert(lelt,1,tick())
- local ignorelist={camera.currentcamera,character,workspace.Ignore}
- if input.keyboard.down['leftalt'] and weapon and aimbotshit.speed then
- if bestp and hud:getplayerhealth(bestp)<=0 or not bestp then
- --[[local bestdot=1-2^-5
- if lelp[v] and v~=game.Players.LocalPlayer and v.TeamColor~=game.Players.LocalPlayer.TeamColor then
- local whatever=vector.anglesyx(camera.angles.x,camera.angles.y):Dot((lelp[v][1]-camera.cframe.p).unit)
- bestdot=whatever--hud:getplayerhealth(
- end
- end]]
- local look=vector.anglesyx(camera.angles.x,camera.angles.y)
- for i,v in next,players do
- end
- if lelp[v] and v~=game.Players.LocalPlayer and v.TeamColor~=game.Players.LocalPlayer.TeamColor then
- local lookvalue=look:Dot(rel.unit)
- lookvalue=math.pi-math.acos(lookvalue<-1 and -1 or lookvalue<1 and lookvalue or 1)
- local tlookvalue=-vector.anglesyx(tlook.x,tlook.y):Dot(rel.unit)
- tlookvalue=math.pi-math.acos(tlookvalue<-1 and -1 or tlookvalue<1 and tlookvalue or 1)
- healthvalue=healthvalue<=0 and 0 or 1/healthvalue
- local score=(aimbased and lookvalue or 1)*(weightbased and tlookvalue*healthvalue*distvalue or 1)
- local lel=raycast(workspace,ray(camera.cframe.p,rel),ignorelist)
- if sightbased and not lel or not sightbased then
- bestp=v
- end
- end
- if bestp then
- local lel=raycast(workspace,ray(camera.cframe.p,bestlelp[1]-camera.cframe.p),ignorelist)
- bestp=nil
- local v=physics.trajectory(camera.cframe.p,aimbotshit.addv and rootpart.Velocity/loltimescale or nv,aimbotshit.accel,bestlelp[1],(bestlelp[1]-bestlelp[#bestlelp])/(lelt[1]-lelt[#bestlelp]),nv,aimbotshit.speed)
- --print(bestlelp[1],(bestlelp[1]-bestlelp[#bestlelp])/(lelt[1]-lelt[#bestlelp]))
- camera:setlookvector(v)
- shooting=true
- else
- shooting=false
- if weapon.setaim then weapon:setaim(false) end
- end
- if autoshoot and shooting then
- weapon:shoot(false)
- end
- else
- shooting=false
- if weapon.setaim then weapon:setaim(false) end
- bestp=nil
- end
- function char.lelelelelstep()
- if weapon.setaim then weapon:setaim(true) end
- end
- else
- char.lelelelelstep=function() end
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